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Attackers Use Passkey Phishing to Hijack Microsoft Cloud Accounts and Exfiltrate Data

Microsoft has disclosed details of two campaigns in which threat actors are abusing third-party email delivery infrastructure to blast financial fraud scam messages and using passkey-themed social engineering to breach cloud environments. The first campaign, per the tech giant, involved sending over a million scam emails between August 3 and 5, 2026, by masquerading as chief executive officers

The Hacker NewsThe Hacker Newsinfo@thehackernews.com (The Hacker News)13 Sept

Permian Gas Has Been Worth Less Than Nothing for 118 Days This Year

Outside Pecos, Texas, Chevron is getting ready to build a power plant to solve a problem the Permian Basin has been stuck with for years, which is that it produces far more natural gas than anyone nearby is willing to pay for.  Chevron's subsidiary, Energy Forge One, signed a 20-year agreement with Microsoft in June to build a gas-fired plant beside a data center campus, ramping up to roughly 2.67 gigawatts. The final investment decision is due by the end of this year, with power flowing in 2028. One deal in one county doesn't make a trend,…

OilPrice.comOilPrice.comMichael Kern10 Sept

Hideo Kojima's Physint now being published by Xbox, as PlayStation severs ties with Kojima Productions and Microsoft steps in to take over

It looks like Hideo Kojima has made some big changes behind-the-scenes with his upcoming "action espionage" title, Physint. The game, which was announced as a PlayStation exclusive in 2024, is now in the hands of Asha Sharma's Xbox, where Kojima will reportedly be a primary focus of her new vision for the platform. PlayStation says it "stepped away from the project" earlier this year, for undisclosed reasons. Read more

EurogamerEurogamerDom Peppiatt10 Sept

Four Spy Groups Used the Same Chrome and Windows Exploit Kit Within a Week

Multiple espionage-motivated threat activity clusters have been found deploying a previously undocumented exploit kit called BlueMoon that chains together multiple vulnerabilities in Microsoft Windows and Google Chrome. The first in-the-wild use of BlueMoon has been attributed to the China-aligned state-sponsored group tracked as APT31 (aka Bronze Vinewood, Judgement Panda, JungleBamboo,

The Hacker NewsThe Hacker Newsinfo@thehackernews.com (The Hacker News)9 Sept

Streaming from the cloud was meant to change games forever – what happened?

Once hailed as the future, even the likes of Google, Sony and Microsoft have struggled to make streaming games fun, fast or affordable • Don’t get Pushing Buttons delivered to your inbox? Sign up here In August 2009, at the very first Gamescom expo, I sat in a small meeting room in Germany and played Mario Kart and World of Warcraft on a laptop, via technology that was then completely new: cloud gaming. It was a demonstration for a yet-to-be-launched service called Gaikai that promised to let you play any game in a browser window, without a console. (Here is an ancient video of that demonstration, featuring a very young Keza.) With a single click I could launch into any game, hosted on servers hundreds of miles away. It really did look like the future. Since then, plenty of companies have tried to be the first to truly crack game streaming, vying to be the Netflix of games. Sony ended up buying Gaikai for $380m (£242m) in 2012; its technology now powers the streamable classic games library on PlayStation, and the PS5’s advanced game streaming. OnLive, Gaikai’s first competitor, launched in 2011 but shut down after less than a year, leaving Sony to acquire all its patents. Google’s Stadia cloud gaming service also imploded, launching in 2019 and shutting down three years later. Continue reading...

The GuardianThe GuardianKeza MacDonald9 Sept

Streaming from the cloud was meant to change games forever – what happened?

Once hailed as the future, even the likes of Google, Sony and Microsoft have struggled to make streaming games fun, fast or affordable • Don’t get Pushing Buttons delivered to your inbox? Sign up here In August 2009, at the very first Gamescom expo, I sat in a small meeting room in Germany and played Mario Kart and World of Warcraft on a laptop, via technology that was then completely new: cloud gaming. It was a demonstration for a yet-to-be-launched service called Gaikai that promised to let you play any game in a browser window, without a console. (Here is an ancient video of that demonstration, featuring a very young Keza.) With a single click I could launch into any game, hosted on servers hundreds of miles away. It really did look like the future. Since then, plenty of companies have tried to be the first to truly crack game streaming, vying to be the Netflix of games. Sony ended up buying Gaikai for $380m (£242m) in 2012; its technology now powers the streamable classic games library on PlayStation, and the PS5’s advanced game streaming. OnLive, Gaikai’s first competitor, launched in 2011 but shut down after less than a year, leaving Sony to acquire all its patents. Google’s Stadia cloud gaming service also imploded, launching in 2019 and shutting down three years later. Continue reading...

The GuardianThe GuardianKeza MacDonald9 Sept