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Control Resonant review – save New York from paranormal phenomena

PlayStation 5, Xbox, PC; Remedy A surprisingly conventional game from a famously weird developer, this sequel to 2019’s Control is accomplished but safe This is an arthouse action game from Finnish developer Remedy, masters of exactly this type of thing. It’s a sequel, however, so not only must it clear the high bar that its strikingly distinctive predecessor has set – it must also ideally arrive with a bushel of new ideas. There are clear and valuable strengths here in character progression and the lustrous presentation of its paranormal world, but Resonant doesn’t feel as enjoyably recondite or expansive in its influences as 2019’s Control did. As you wander New York brandishing supernatural abilities against glowing orange foes, the sad sense creeps in that you might be playing any number of games. As paranormal event survivor Jesse Faden, your journey through the original Control was like a sequence of playable Twilight Zone episodes, battling prosaic household objects with supernatural properties that teased and twisted reality inside an endlessly fascinating supernatural government bureau called the Oldest House. You’d navigate architecturally impossible spaces bridging the subconscious and the bricks-and-mortar world, in order to defeat a malevolent fridge. That’s broadly true again in Resonant, albeit with diminishing returns. This time you’re playing as Jesse’s brother Dylan, waking up after years of containment in the Oldest House to find its contents have escaped into downtown Manhattan. So you head out of the interesting place, and into a setting you’ve explored before in Marvel’s Spider-Man , The Division , Max Payne , and others ad infinitum. Continue reading...

The GuardianThe GuardianPhil Iwaniuk22 Sept

Hideo Kojima Could Be the Catalyst for an Xbox Turnaround

To use a sports analogy, Hideo Kojima is like a superstar athlete whose previous team (PlayStation) dropped him for, reportedly, salary-cap reasons. Xbox was all too happy to sign him, and unsurprisingly, they trotted him out at the Tokyo Game Show as the new face of the franchise. As they should. If this really was a sports team, a giant banner featuring Kojima’s face would be hung up on the outside of the stadium, and his jersey would be sold at the team shop.

IGNIGNRyan McCaffrey21 Sept

Hideo Kojima doesn't know if Physint will be released on PS5, and he hasn't decided if it's going to use Sony's Decima game engine

Metal Gear and Death Stranding creator Hideo Kojima has spoken about a number of topics concerning Sony's sudden shocking decision to back away from publishing his tactical espionage project, Physint . It was a decision made in June, and though Kojima was able to convince Xbox to pick up the Metal Gear successor and continue funding and publishing it, the transition raised a lot of questions. Read more

EurogamerEurogamerSherif Saed21 Sept
  • critical toward Sony · 94%

Roman Sands RE:Build review – marooned in a crumbling vaporwave dream

PC, Nintendo Switch, PlayStation 4/5, Xbox; Arbitrary Metric The latest work from the team behind Paratopic is part compulsive time-loop management sim, part eerie subterranean adventure Fetch the chair from storage. Deliver a message that causes disgust. Clean vomit in the afternoon and pour another glass in the evening. In Roman Sands RE:Build, you provide concierge service to delirious, broken people who couldn’t care less about the sweat on your forehead and the bags under your eyes. In this reimagining of the 2019 visual novel Roman Sands, crafted by the team behind the Americana horror road trip Paratopic, you’re trapped in a beach resort and tethered in a time loop. The task is deceivingly simple: fulfil menial directives from four gluttonous individuals, unlock tools and items to open more rooms and then do it all over again. Continue reading...

The GuardianThe GuardianDiego Nicolás Argüello21 Sept

Hideo Kojima responds to accusations of Physint being over budget and late on deadline, says he still "loves Sony" despite collapse of publishing deal

Last week, we learned that Sony "stepped away" from Kojima Production's previously PlayStation-exclusive "action espionage" game Physint. Following the announcement, which saw Xbox take over publishing duties for the in-development title, a new report has claimed Sony's decision was the result of concerns over "budget, potential profitability and exclusivity". Read more

EurogamerEurogamerDom Peppiatt20 Sept
  • neutral toward Sony · 91%