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Netflix Debuts ‘Friday Night Lights’-Inspired Pregame Opener Directed By Peter Berg & Narrated By Kyle Chandler: “Clear Eyes, Full Hearts, Can’t Lose”

Ahead of the game between the Los Angeles Rams and the San Francisco 49ers in Melbourne, Australia, Netflix released a Friday Night Lights-inspired pre-game opener. Directed by Peter Berg and narrated by Kyle Chandler, the clip titled “For the Love of Football” taps into the nostalgia of fans of the film and TV series. The […]

DeadlineDeadlineArmando Tinoco10 Sept

Australian Director Darren Dale Bows True Crime ‘2.6 Seconds: Death in the Outback,’ Acquired by Netflix for the World, Just Before TIFF

Australian docuseries “2.6 Seconds: Death in the Outback,” which world premiere at Toronto Sept. 10 as part of TIFF’s Primetime strand, has just been the subject of a preemptive Netflix buy for the world.   That speaks well for a four-part series examining the fatal shooting of 19-year-old Kumanjayi Walker by Northern Territory police officer […]

VarietyVarietyEmeza80510 Sept

Streaming from the cloud was meant to change games forever – what happened?

Once hailed as the future, even the likes of Google, Sony and Microsoft have struggled to make streaming games fun, fast or affordable • Don’t get Pushing Buttons delivered to your inbox? Sign up here In August 2009, at the very first Gamescom expo, I sat in a small meeting room in Germany and played Mario Kart and World of Warcraft on a laptop, via technology that was then completely new: cloud gaming. It was a demonstration for a yet-to-be-launched service called Gaikai that promised to let you play any game in a browser window, without a console. (Here is an ancient video of that demonstration, featuring a very young Keza.) With a single click I could launch into any game, hosted on servers hundreds of miles away. It really did look like the future. Since then, plenty of companies have tried to be the first to truly crack game streaming, vying to be the Netflix of games. Sony ended up buying Gaikai for $380m (£242m) in 2012; its technology now powers the streamable classic games library on PlayStation, and the PS5’s advanced game streaming. OnLive, Gaikai’s first competitor, launched in 2011 but shut down after less than a year, leaving Sony to acquire all its patents. Google’s Stadia cloud gaming service also imploded, launching in 2019 and shutting down three years later. Continue reading...

The GuardianThe GuardianKeza MacDonald9 Sept

Streaming from the cloud was meant to change games forever – what happened?

Once hailed as the future, even the likes of Google, Sony and Microsoft have struggled to make streaming games fun, fast or affordable • Don’t get Pushing Buttons delivered to your inbox? Sign up here In August 2009, at the very first Gamescom expo, I sat in a small meeting room in Germany and played Mario Kart and World of Warcraft on a laptop, via technology that was then completely new: cloud gaming. It was a demonstration for a yet-to-be-launched service called Gaikai that promised to let you play any game in a browser window, without a console. (Here is an ancient video of that demonstration, featuring a very young Keza.) With a single click I could launch into any game, hosted on servers hundreds of miles away. It really did look like the future. Since then, plenty of companies have tried to be the first to truly crack game streaming, vying to be the Netflix of games. Sony ended up buying Gaikai for $380m (£242m) in 2012; its technology now powers the streamable classic games library on PlayStation, and the PS5’s advanced game streaming. OnLive, Gaikai’s first competitor, launched in 2011 but shut down after less than a year, leaving Sony to acquire all its patents. Google’s Stadia cloud gaming service also imploded, launching in 2019 and shutting down three years later. Continue reading...

The GuardianThe GuardianKeza MacDonald9 Sept

Call My Agent! The Movie review – the gang get back together and c’est formidable

The screwball French comedy is back as a film that actually works, thanks to putting Andréa and Noémie at the heart of chaotic events and bringing all the old faces back At last: a beloved-TV-show-to-film-spinoff that doesn’t suck! The original French series is a screwball-speed office comedy about a boutique Parisian talent agency, and was a ratings and critical success in its homeland when it started back in 2015. Its acquisition by Netflix grew the audience internationally and spawned a stable full of remakes across Europe and Asia. In the meantime, several members of the original French cast have become proper stars in their own right, especially Camille Cottin and Laure Calamy, and this sequel, set five years on, is smart to put these two at the heart of the latest instalment. And of course, there are the obligatory turns from properly famous actors playing themselves, including Laetitia Casta, Vincent Macaigne, Laurent Lafitte and some guy named George Clooney, best known these days for appearances on vaporettos in the Venice lagoon. Like many great sitcoms, this one always understood that failure, rather than success, keeps the wider narrative arc more interesting and relatable. So the last episode of the series left the gang at talent agency ASK (which stood for Agence Samuel Kerr, after the founder, who died in the first episode), dispersed to new gigs and careers; the band, in effect, broke up. Five years on, the stars have aligned to bring them all back together to work on Andréa (Cottin) and Noémie’s (Calamy) new film project, so the title Call My Agent! The Movie works on more than one level. Continue reading...

The GuardianThe GuardianLeslie Felperin9 Sept